
extends Node
# player variables

const max_time_scale = 10.0

var first = ""
var last = ""
var inventory = []
var passengers = 0
var credits = 100
var equipment = []
var missile_ammo = []
var ship_location = []
var ship_crew = []
var ship_name = []
var ship_selected = -1
var free_cargo_space = 0
var free_bunks = 0
var station
var dock
var docked = false
var parent
var time_speedup = false
var time_scale = 1.0
var difficulty = 1.0
var weapon_group = [[],[],[],[]]

var variables = {}
